If you look through the forums you will quickly notice that a huge part of all threads are complaints about balance.
This makes me wonder why Stopwatch exist when we already have ranked Stopwatch, a game mode that is meant to create balanced games. To my knowledge those two game modes works exactly the same.
Let's take a quick look at the model of the largest competitive FPS game: CS:GO.
In CS you can either play the main competitive game mode that the game was created for, or you can play one of the casual game modes like Deathmatch, Arms Race, Casual, Demolition and so on.
There is no casual competitive in CS:GO (Casual in CS is 10v10 and a completely different game then regular 5v5).
So how would this model look like in Dirty Bomb?
We would have the main game mode Stopwatch. This would be ranked matchmaking, solving a lot of the balance issues. This is the game mode you choose for longer more serious games.
Then we would have Objective and Excecution. Two shorter more casual game modes where you can come and go as you please.
It feels like SD does everything in their power to split the player base as much as possible. Not only is there ranked and unranked Stopwatch, but ranked Stopwatch is also devided into Solo/Duo and 5-man.
If SD would remove the regular Stopwatch mode and make it so you can que for ranked with how many friends you want, que times would drastically go down and games would be way more balanced then they are now. It works great for CS:GO and I don't se why it wouldn't work for Dirty Bomb. At least it couldn't be worse then the situation we have right now.
That's just my 5 cents.