Just for those of you who dont know. If both teams dont manage to blow up the last objective, but one team has an active C4 on the objective, this team wins.
I find this incredible annoying. I just had a game on Terminal were we blew up the wall early and had countless C4s on the containers, but they were defused every single time.
We change sides. The enemy team needs longer to blow up the wall and has in total less C4s planted. But when the timer ran out, they just had planted one. They win, we lose.
What is the reason behind this rule? Why can one team plant 3 times the C4s but lose, just because the other one planted theirs 1 second before time runs out?