Quick/small guide to join a match faster.

VocopiVocopi Posts: 178
edited January 2016 in Game Guides
D0muhyi.gif
Step 1.
Once you join in the lobby quickly go to the icon of an eye.
6P3Yh1v.png
You will instantly be placed in the match like so.
9mMl9ce.jpg
Step 2.
Now just pick a side.
47zCnSw.png
Now you're ready to own some noobs.15 seconds faster!
6fCv2r5.jpg


Post edited by Vocopi on

Comments

  • VocopiVocopi Posts: 178
    I honestly think they should just get rid of the deploy time thing since it has no usefulness whatsoever except wasting 15 seconds of our lives...

    Well they said its for a specific reason I do not remember why but I saw a post of someone complaining about the timer and i've known about this since the spectate was there so I thought I would share! :)
  • XavienXXavienX Posts: 2,399
    Ohhh, I'm just worried that not all content will be well synced and some glitchy things will happen.
    Cause as I've copy and pasted many times for the deploy time:
    SD has said it's meant to sync the player's information like models, loadouts, ranks and skill level when you're deploying. So even if you're already in-game screen, you still need to stand there for 15 seconds waiting for the server to sync either way. So they will not change the lock-in or the intro for map startups.
  • VocopiVocopi Posts: 178
    @Xavien Hmm I have not really noticed anything different from waiting and using this method but then again I have not tested this in the higher quality settings I play on minimal I'll try to test it out soon enough.
  • FalC_16FalC_16 Posts: 770
    omg nice workaround!!

    Now Splash Damage please! Make a new button for this!
  • VocopiVocopi Posts: 178
    edited January 2016
    The only big different I really noticed were the team colors were yellow and purple even after i left spectate mode thats about it and it only happens every once in awhile like this.

    etn56X1.jpg
  • SiegeFaceSiegeFace Posts: 690
    edited January 2016
    @Vicious I freaking love ya dude!!!!

    This should be in game guides....and stickied....

    Edit: I wonder how long it takes for this to get patched.
  • VocopiVocopi Posts: 178
    @SiegeFace I TRY

    I give it a week i've known about it forever I did not know that no one knew about it or atleast from people I asked and every single response would be "OMG TY"
  • AazhydAazhyd Posts: 662
    I will definitely try this! Thanx.
  • DaergarDaergar Posts: 301
    edited January 2016
    Seems like a glitch, but I will sure use it until it's fixed.

    That said, it'd be nice if they actually slotted you into the deployment and not a standard 15 seconds, syncing or no syncing.
  • SirSwagSirSwag Posts: 293
    This is very helpful. Thank you. I'm just worried that this may lead to imbalance.
  • VocopiVocopi Posts: 178
    @Daergar If it's frowned upon I will take it off ASAP but I mean it seems ok for now and if it is not i'm sure they'll patch it soon enough.

    @SirSwag Mmm What do you mean by imbalance?Like people waiting to switch to a winning team or something like that, cause if so that is already done by many players.
  • JostabeereJostabeere Posts: 4,224
    I tried it and the game didn't put me in the game for a long time after my death cooldown went to 00:00.
    I don't know how many years have passed. I still despise the Minemonkey and it'll never change!
    MOFO update wasn't such a disappointment
    CMM is the absolute worst thing SD could've made. It doesn't work at all and makes finding OBJ games so much harder. I would really like to know who at SD had that bright idea.

  • Amerika_KCAmerika_KC Posts: 4,848Moderator
    I honestly think they should just get rid of the deploy time thing since it has no usefulness whatsoever except wasting 15 seconds of our lives...

    They told me, multiple times, that the reason why is so you and everyone could load in all the assets gracefully. I disputed this by showing them how you were already loaded in long before the deploy timer was up via a bug that allowed you to see your own model (spamming an F key caused it). They finally changed things somewhat recently to be a lot faster and more in-line with actual loading times.

    My views and comments are entirely my own. I am a volunteer mod and I help with forum tasks. My word carries the same weight as anybody else posting...no more, no less. Think of me more as a forum janitor who cleans when needed as opposed to a cop who wants to bust you :)
  • VocopiVocopi Posts: 178
    @Jostabeere Odd i've never had that happen.

  • JostabeereJostabeere Posts: 4,224
    Uli wrote: »
    @Jostabeere Odd i've never had that happen.

    I was like...I join, switch to a team, get the death-counter doen to 0 and it stays there for 10-15 secs before I actually spawn.
    I don't know how many years have passed. I still despise the Minemonkey and it'll never change!
    MOFO update wasn't such a disappointment
    CMM is the absolute worst thing SD could've made. It doesn't work at all and makes finding OBJ games so much harder. I would really like to know who at SD had that bright idea.

  • ImSplooshImSploosh Posts: 1,072
    That 588 ping though.

    7rG9lAo.jpg
  • SzakalotSzakalot Posts: 3,166
    if you do this you @$!# up game balance. wait 15sec to get a good game? ill take that
    First!

    48px-First_Blood.png?version=ee44701eadae9f5eb7db0d17c0edc6c9
  • JostabeereJostabeere Posts: 4,224
    Sploosh wrote: »
    That 588 ping though.

    7rG9lAo.jpg

    And people like him never get kicked while the game kicks me automatically for having a 300 ping on South AM server... :rage:
    I don't know how many years have passed. I still despise the Minemonkey and it'll never change!
    MOFO update wasn't such a disappointment
    CMM is the absolute worst thing SD could've made. It doesn't work at all and makes finding OBJ games so much harder. I would really like to know who at SD had that bright idea.

  • BlackBlack Posts: 511
    Wait a second....
    If the game mode is objective then how there are two timers in the top right side corner?
    OTTJbmg.jpg?1

    Could one be the spawn timer for the opposite team?
  • JostabeereJostabeere Posts: 4,224
    BlackFro wrote: »
    Wait a second....
    If the game mode is objective then how there are two timers in the top right side corner?
    OTTJbmg.jpg?1

    Could one be the spawn timer for the opposite team?

    It's the spectator mode. Purple and yellow interface. You see both teams and their timers.
    I don't know how many years have passed. I still despise the Minemonkey and it'll never change!
    MOFO update wasn't such a disappointment
    CMM is the absolute worst thing SD could've made. It doesn't work at all and makes finding OBJ games so much harder. I would really like to know who at SD had that bright idea.

  • VocopiVocopi Posts: 178
    edited January 2016
    Szakalot wrote: »
    if you do this you @$!# up game balance. wait 15sec to get a good game? ill take that

    umm this make no sense whatsoever you do not @$!# up game balance cause you join the team with the the most room its not gonna randomlly turn a 2v5 into a 2v6 it still works the same as if you were joining the lobby the only difference is you join faster.

    Also if you are worried about game balance being @$!# up it already is so I don't really understand your point.
  • SzakalotSzakalot Posts: 3,166
    @Uli game balances the teams at lobby stage. if you go spec you effectively exlude yourself from calculation. say: on a 1-10 skill scale there are 4 players: one '2' two '5' and you at '9'. if you go spec the teams will shuffle one '5' player against the other '5' and the '2'. you load the map and join the lonely '5' against the weaker players.

    if you stayed in lobby the game would place the two '5' players against your powerful '9' and the weaker '2'.; making for a better game.

    this system usually works if all the players are already on the server at LOBBY stage. unfortunately its common for lobby to start with a half full server, making any skill determination random, based offthe people that are going to join next
    First!

    48px-First_Blood.png?version=ee44701eadae9f5eb7db0d17c0edc6c9
  • VocopiVocopi Posts: 178
    Szakalot wrote: »
    @Uli game balances the teams at lobby stage. if you go spec you effectively exlude yourself from calculation. say: on a 1-10 skill scale there are 4 players: one '2' two '5' and you at '9'. if you go spec the teams will shuffle one '5' player against the other '5' and the '2'. you load the map and join the lonely '5' against the weaker players.

    if you stayed in lobby the game would place the two '5' players against your powerful '9' and the weaker '2'.; making for a better game.

    this system usually works if all the players are already on the server at LOBBY stage. unfortunately its common for lobby to start with a half full server, making any skill determination random, based offthe people that are going to join next

    Is this true? @NxA_Noxie @Faraleth @Amerika
  • Amerika_KCAmerika_KC Posts: 4,848Moderator
    Uli wrote: »
    Szakalot wrote: »
    @Uli game balances the teams at lobby stage. if you go spec you effectively exlude yourself from calculation. say: on a 1-10 skill scale there are 4 players: one '2' two '5' and you at '9'. if you go spec the teams will shuffle one '5' player against the other '5' and the '2'. you load the map and join the lonely '5' against the weaker players.

    if you stayed in lobby the game would place the two '5' players against your powerful '9' and the weaker '2'.; making for a better game.

    this system usually works if all the players are already on the server at LOBBY stage. unfortunately its common for lobby to start with a half full server, making any skill determination random, based offthe people that are going to join next

    Is this true? @NxA_Noxie @Faraleth @Amerika

    That's not the exact numbers the system uses but yes, that is true. Everyone has a public ELO rating this is based on their last 20-25 games (I think it's 25 now) and each team is balanced based on these numbers as best as possible. However, since people do leave and new players join and sometimes people don't play the merc they are used to which got them their most recent numbers or some people simply aren't playing well or barely paying attention there is pretty much zero chance for consistent balance to ever be achieved. Especially since you can't even get a perfect balance when you have everyone paying attention and attempting to do well and both teams using exactly the types of mercs they should be. Stomps happen.

    My views and comments are entirely my own. I am a volunteer mod and I help with forum tasks. My word carries the same weight as anybody else posting...no more, no less. Think of me more as a forum janitor who cleans when needed as opposed to a cop who wants to bust you :)
  • Xavien wrote: »
    Ohhh, I'm just worried that not all content will be well synced and some glitchy things will happen.
    Cause as I've copy and pasted many times for the deploy time:
    SD has said it's meant to sync the player's information like models, loadouts, ranks and skill level when you're deploying. So even if you're already in-game screen, you still need to stand there for 15 seconds waiting for the server to sync either way. So they will not change the lock-in or the intro for map startups.

    I can confirm that sometimes when i respawn i see no textures or wierd colors
  • VocopiVocopi Posts: 178
    Currently on minimal settings the only difference I have seen is the spectator mode colors bugging out and stay once you're out of spectator mode.(Yellow & purple)
  • Thank you sir, this will be very handy
  • VocopiVocopi Posts: 178
    This still works! :)
  • K1X455K1X455 Posts: 1,370
    Uli wrote: »
    I honestly think they should just get rid of the deploy time thing since it has no usefulness whatsoever except wasting 15 seconds of our lives...

    Well they said its for a specific reason I do not remember why but I saw a post of someone complaining about the timer and i've known about this since the spectate was there so I thought I would share! :)

    It was due to the Slenderman issue back then.
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