Before people start saying they should remove it, I know a lot of you don't like Execution for different reasons (some of which are reasonable, some of which are less reasonable), but I like it though it could use some refinement. That's why I created this topic for the devs and us, as a community, so we can stick our heads together and come up with possible improvements for this game mode so it could become better!
Now, for my suggestion: If you're going to 'copy' S&D from games like CS:GO, copy their economics system as well. In fact, I believe DB lends to this quite well through the Loadouts cards. But how, you might ask?
- Let every player start with a Default Loadout (so no augments). At the end of the round their XP is calculated into an amount of $ with which they can buy higher loadout cards for the mercs they have (in ranking of Lead, Iron and Bronze). You could make all Loadout Cards available from the Lead/Iron/Bronze stash but depending on how good a card is (for example, Sawbonez's Bronze CR73 is seen better as his Bronze BL82) you could make a card expensive/cheaper. This way you let all players start on an equal base so all that matters is aim + game knowledge. Still an advantage to players knowing the game, but less so, since they don't start out with more augments per se. Bonus to this would be that it would make the game a more tactical play because (as in CS) you have to carefully decide which Loadout you will buy, considering you also need enough $ for a good buy next round. Also, this would give new players (who are introduced in this mode after all) the chance to try out different Loadouts on mercs and thus experiencing what works for them instead of possibly making a wrong Loadout buy for their credits or money, which could be upsetting.
- Take the above economic system/option, but instead of working with buying Loadouts, you get to buy mercs. Depending on how good a merc is rated his/her price is either higher or lower. Some tactical bonus added to the game as mentioned above, as well as that this option gives players the chance to try out different mercs before having to buy them.
- Merge the above 2 options together.
The advantage of such a system would be (I think) that players could feel like they're being treated more like equals because at the start there wouldn't be a clear advantage in loadouts/augments (I've seen players get set off because they only had a Iron card and several opponents had Gold+ cards). Plus this could tune in well with ECHO, since they could track which mercs/Loadouts are bought the most in such a game mode and depending on that they could change the required prices.
Discuss, or post your ideas! (serious ones please, we want to help the devs further and I dont think they are going to pull the plug on this mode, so we might as well try to improve it as best as we can)