SCHEDULED HOTFIX - NOVEMBER 18TH, 2015

Dirty Bomb will be in maintenance at 17:00 UTC on November 18th, 2015, in order to perform a game update. There will be a client and server update, but there should be minimal server downtime.

When:
London (GMT/UTC): 17:00 - 19:00
Los Angeles (PST, UTC -8:00): 9:00 AM - 11:00 AM
Sydney (AEDT, UTC +11:00): 4:00 AM - 6:00 AM, November 19th

What:
Dirty Bomb servers and client will be updated with a game update.
There should be minimal server downtime.
Thank you for your patience.
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Comments

  • DrcipresDrcipres Posts: 848
    Game update...No mercs cus is just a hotfix, so hopefully fix to little bugs and the perks and the balance maybe ?
  • ArjunArjun Posts: 101
    Any updates on Trade In ?
  • more specific on the "what" soon please?
  • I'm actually wondering what will be in the hotfix, because I haven't noticed any bigger bug than mission display after you complete mission.
  • yenkuyenku Posts: 170
    Maybe a changelog will follow, give them time.
  • flease wrote: »
    Maybe a changelog will follow, give them time.

    Changelog will probably be published few minutes after maintenance start, as usual. Or after new version will be deployed.
  • EU primetime with its highest DB population seems to be the best timeframe you can get for server maint.
  • i hope they will update the trade in system, because... IT NEEDS A FIX!! i want to save some money when i trade up for buying mercs that i want.
  • DenzelDenzel Posts: 42
    Very awkward maintenance time for EU.

    inb4 game update removes the floating wooden crate on Dome.
  • Looking forward to checking out the changes!
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    Denzel wrote: »
    Very awkward maintenance time for EU.

    inb4 game update removes the floating wooden crate on Dome.
    With the coverage of the game, the timing will always be awkward for someone somewhere... As it is, it's done early in the day for the Nexon folks when they have all their resources on hand if things go sideways.

    And it was explained that the wooden crate is not floating, it's just that the rope holding it up is not rendered on lower details settings. If I recall they will not republish Dome just to fix that, but it supposed to be fixed eventually when there are enough other changes to justify a new build of the map...
  • ThatJohnSThatJohnS Posts: 611
    edited November 2015
    Update has been released, 742.1 MB for download.
    If you do not see it, restart steam :)

    EDIT: The game is actually smaller (-9.06 MB) after the update.
    a396973bf04477c5c12b94b859970e8b.png

  • DrcipresDrcipres Posts: 848
    JohnS wrote: »
    Update has been released, 742.1 MB for download.
    If you do not see it, restart steam :)

    EDIT: The game is actually smaller (-9.06 MB) after the update.
    a396973bf04477c5c12b94b859970e8b.png

    Now waiting for the patch notes !
  • NaIKoLDYNaIKoLDY Posts: 101
    edited November 2015
    2 cobalt and 24.000 for a specified merc with random loadout...thats new right??
  • DrcipresDrcipres Posts: 848
    NaIKoLDY wrote: »
    2 cobalt and 24.000 for a specified merc with random loadout...thats new right??

    I think, before it was 3 cobalts, even with that...
  • Maybe the "floating crater" was removed, thus the 9MB less... hehe
  • Zar.Zar. Posts: 399
    NaIKoLDY wrote: »
    2 cobalt and 24.000 for a specified merc with random loadout...thats new right??

    Still not worth it. Too much rng involved.
  • Patchnotes! I choose you! To reveal yourself!
  • yusayuyusayu Posts: 248
    Meep Meep still no patchnotes :D
  • EoxEox FrancePosts: 2,930Moderator
    NaIKoLDY wrote: »
    2 cobalt and 24.000 for a specified merc with random loadout...thats new right??

    Yup that's new.

    It's a bit better, but the credit fine is still too high IMO. Should be something like 15k.
    "Explosions are red.
    Skyhammer drops ammo.
    You play bad
    And you have ugly camo."
    - Broneholm, 2017.
  • Zar.Zar. Posts: 399
    Fixes the following bugs:

    Gameplay - Execution - If a player who would have had priority over the bomb joins during the count down for a round no one gets the bomb
    Gameplay - Execution - When joining an execution match in progress the player spawns in as a fixed camera instead of as a spectator
    UI Functionality - Execution - Viewing the scoreboard between rounds shows the enemy teams Mercs and everyone's KD
  • @Kaur is right, patchnotes are already avaible on Splash Damage forums.
  • DrcipresDrcipres Posts: 848
    JohnS wrote: »
    @Kaur is right, patchnotes are already avaible on Splash Damage forums.

    They didnt mention the "NEW" @$!# trade in system
  • Drcipres wrote: »
    JohnS wrote: »
    @Kaur is right, patchnotes are already avaible on Splash Damage forums.

    They didnt mention the "NEW" @$!# trade in system

    Well they still have 25 minutes to post & edit everything, but today is very slow compared to other updates/hotfixes
  • DrcipresDrcipres Posts: 848
    JohnS wrote: »
    Drcipres wrote: »
    JohnS wrote: »
    @Kaur is right, patchnotes are already avaible on Splash Damage forums.

    They didnt mention the "NEW" @$!# trade in system

    Well they still have 25 minutes to post & edit everything, but today is very slow compared to other updates/hotfixes

    Yep
  • p4vp4v Posts: 257
    @MissMurder

    I'm deeply saddened that it took you a month to address Trade-In system and on top of that you addressed it poorly. All tiers should be affected by the changes and the only change that is fair for both the company and the playerbase is an exchange of 1 card + credit cost for a random card. We shouldn't lose our high-tier skins that we already paid money/tons of credits for to just lose them.

    That's your meaning of "looking into" problems and "investigating"? Good luck with that Splash Damage. It's a slap in the face.
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