PROTOTYPE WEEKEND: OVERGROUND EXECUTION

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Comments

  • momohedgemomohedge Posts: 5
    Your Ok @WinterShade :D
  • momohedgemomohedge Posts: 5
    edited July 2015
    One other thing I would wish for as with the divergence of Execution with ''regular'' DB is more innovation like we've already seen with Phantom for example.

    There are still cries about imbalance and OPnis of the new charater but should we expect any less about anything new? I have to believe that Nexus are willing to be bold and let the player base get use to what's new and develop new game styles.

    Innovation is the key word here. Thing should change constantly and assuredly will as we see the game evolve. And evolution via ways unknown to the players, divergent from the current meta is only for the better.

    I wont push the argument further about Phantom, only reiterate that there is correlation between cries about the character and the new game mode. Encourage new content releases and make it a challenge to understand how it changes the game you play.

    Be ballsy Nexon, hold on to your cojones and make new things happen.
  • i think this is a fun match. (dont like COD that much) but its like Call of Dutys Search and Deystroy
  • indigoKeepindigoKeep Posts: 10
    I think we should be able to see how many enemies are dead since there is no point hiding it, it doesn't effect the game at all, just would be nice knowing.
  • bontsabontsa Posts: 1,614
    edited July 2015
    indigoKeep wrote: »
    I think we should be able to see how many enemies are dead since there is no point hiding it, it doesn't effect the game at all, just would be nice knowing.

    But this is already possible, you have a counter in the top middle of the screen? Blues for your brothers-in-arms and red for the bástardós trying to deny you of your birthright of blowing and defending stuff. Full icon for a live and kicking person, grey for downed, skull for ones having a date with the Death until next round.

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