The DB Genome Project - Everything there is to know about loadouts

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  • FOUND TO WIN
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    FOUND TO WIN

    More like "join early to win" since those loadouts were not exclusive to Founders ;)

    But in any case, a change in melee weapon in not exactly an OP change to these loadouts :p
  • @Djiesse Well.. Damage as well as speed change on some of those loadouts. :/
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    *** Update (see first post) ***

    Despite the controversy and the bot fiasco, the 2nd wave of Alienware Special Edition loadouts have been added to the Genome.

    Version 6.3 release notes:
    • Added 2nd wave Alienware loadouts and skins for all affected mercs: Arty, Bushwhacker, Fletcher, Fragger, Kira, Nader, Proxy, Rhino, Sawbonez and Vassili

    First post has been updated with this version.
  • Where can i view the compilation? The first post just has many .jpg descriptions and no images.
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    @worldwideBurger the images are pretty large (2-2.5 Mb each) so it's possible your browser times out on some of them showing only the picture name instead of the actual picture. I use Firefox and it happens fairly regularly. I just tried with IE and it seems to do the same.

    If you right click on one of the names and select "View Image" you should be able to see the full image. That usually also fixes the preview if you go back to the previous page afterwards.
  • I feel special I have a gold Vasillo that's not on the list.
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    I feel special I have a gold Vasillo that's not on the list.
    The list says "Available for all Bronze loadouts" next to the Silver, Gold and Cobat skins, if you have a Gold Vassili that is not covered by that, I would really like to see it ;)
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    edited December 2015
    *** Update (see first post) ***

    Just in time for the beginning of the trinket hunt and the start of the Dickens event cases drops, the DB Genome has been updated with the event's new loadouts.

    Version 7.0 release notes:
    • Added "What the Dickens?" loadouts and skins for all mercs
    • Revised loadouts sheets to accommodate the increased number of Obsidian & Special Edition loadouts
    • Updated the Layout Map to reflect the new loadouts sheets layout
    • Updated Augments Chart to reflect latest descriptions

    First post has been updated with this version.
  • DagasawrDagasawr Posts: 372
    the things i would do for a founders sawbones :(
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    Daga wrote: »
    the things i would do for a founders sawbones :(
    $30 and a time machine would get you one... ;)
  • doxjqdoxjq Posts: 2,051
    Am I the only one who doesn't see these pictures? I can see a few of them, the rest are just script or can't be displayed
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    @rancid due to the size and number of pics, you can run into browser timeout issues. Try refreshing the page (F5). Also, I found that right-click > view image on one of the image names usually forces the browser to complete the load of all the pics.
  • doxjqdoxjq Posts: 2,051
    Cheers
  • NiZerNiZer Posts: 6
    thank you for this
  • PortoPorto Posts: 1
    Apparently Devs have a 383 Obsidian Sparks
    http://i.imgur.com/jCdQNi4.png

    https://www.reddit.com/r/Dirtybomb/comments/4229is/i_call_them_my_golden_girls/
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    Porto wrote: »
    There are 2 complete sets of Obsidian loadouts available only to the Splash Damage and Nexon teams respectively, each set containing one loadout for every merc released. The loadout cards can be found in the game files, however there is no way to get screenshots of the skins without help from a couple of insiders, so I have not bothered to document them (also because they are freaking rare in the first place...).

  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    edited February 2016
    *** Update (see first post) ***

    Finally got around to finishing the update for the Humble Bundle loadouts:

    Version 7.1 release notes:
    • Added Humble Bundle loadouts and skins for all affected mercs (all except Stoker and Thunder)
    • Updated the Layout Map and some merc's loadout sheets (Arty, Fragger, Phoenix, Sawbonez and Vassili) to account for loadout deviations
    • Updated Augments Chart to reflect latest descriptions

    A small note on the discussion regarding the "new" Phoenix loadout introduced with the Humble Bundle set: since there is only one instance of this loadout, I will not document it as a distinct loadout but rather as a deviation from the "normal" C72. I strongly believe this "new" loadout to be the result of an error since it shares 5 out of 6 elements with C72, a level of commonality that no two standard loadouts come even close to (well Redeye has a 4/6 pair, but that's largely due to the systematic repetition of the secondary + melee pairs in his loadouts...). This is also not entirely new or unique to Phoenix since 4 of the Beta Fighter Obsidian loadouts have similar deviations with respect to their melee weapons. Those have also been documented as such.

    First post has been updated with this version.
  • Why don't all the mercs have Alienware and Logitech cards? most of the mercs that don't have them were available when these promotional codes were released. Why weren't they included in the "cases" for them?
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    @AnonOmis1000 the Alienware and Logitech skins were created (and present in the game files) long before the actual promotions where they were released. Back then they were produced for all the mercs available at the time, but by the time the promotions happened, there were some new mercs out. I'm sure they could have generated the missing ones before the actual promotions took place, but that would have required additional work which was probably not part of the original agreements with the sponsors.
  • Djiesse wrote: »
    @AnonOmis1000 the Alienware and Logitech skins were created (and present in the game files) long before the actual promotions where they were released. Back then they were produced for all the mercs available at the time, but by the time the promotions happened, there were some new mercs out. I'm sure they could have generated the missing ones before the actual promotions took place, but that would have required additional work which was probably not part of the original agreements with the sponsors.

    If my memory serves me right, then that doesn't explain why only Skyhammer and Aura have both alienware AND logitech cards. Not to meantion why there aren't any obsidian cards for some mercs that were available in the beta before Phoenix. Unless I missed something, every merc that we are expecting to see before the game leaves open beta were in the game during it's closed alpha stage.

    I could be very wrong about this as I only got into the game shortly after it went into open beta, then didn't get back into it again until last December.
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    edited March 2016
    If my memory serves me right, then that doesn't explain why only Skyhammer and Aura have both alienware AND logitech cards. Not to meantion why there aren't any obsidian cards for some mercs that were available in the beta before Phoenix. Unless I missed something, every merc that we are expecting to see before the game leaves open beta were in the game during it's closed alpha stage.
    Actually all the merc who have Alienware cards also have Logitech ones in th egame files, but only the Skyhammer and Aura ones were made available so far. Just like the first Alienware event, I guess they wanted to make sure people wouldn't end up with a card for a merc they didn't own, so they limited the promotion to the two free ones.

    As for the Phoenix Obsidian, it's a special case since it is the only Obsidian released to the general population since the Closed Beta set. Why they picked him over all the others available at the time, your guess is as good as mine.
  • ImpeImpe Posts: 1
    Please update with Aimee and Rogue en Vogue skin
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    edited April 2016
    Impe wrote: »
    Please update with Aimee and Rogue en Vogue skin
    I've had to do a major rework of the Genome pages to allow for the ever-increasing number of Special Edition skins which took me a while to sort out (18 mercs to redo + Aimee). But I'm almost there and assuming I can get my hands on good screenshots of the Suspect skins for Phoenix and the 4 Week 4 suspects, I'm hoping to have an update this weekend.
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    *** Update (see first post) ***

    With the last suspects revealed a couple of days ago, I can finally release this massive update to the Genome. Why "massive"? Well simply put I had ran out of space to include more Special Edition loadouts on some of the mercs loadout sheets, and with 2 more skins coming for the eventual culprit, I seriously needed to rearrange things. The new split between Standard Rarities and Obsidian and Special Edition will allow easy expansion in the future without the need to revisit all the sheets every time. The new layout also addresses the lingering confusion about not showing all the Gold and Cobalt loadouts, and allows the skins to be conveniently shown side by side with the loadout cards.

    Version 8.0 release notes:
    • Completely revised the loadout sheets layout to account for the ever-increasing number of Special Edition loadouts.
    • Added Aimee's loadouts sheet
    • Added Suspect loadouts and skins for all affected mercs (all except Aimee, Aura and Skyhammer)
    • Updated and split the Layout Map to reflect the new layout
    • Updated the Weapons and Augments charts to better match the style of the other sheets

    First post has been updated with this version.
  • Glottis-3DGlottis-3D Posts: 418
    i see 2 weapon sheets instead of
    1 weapon sheet and 1 augments sheet!
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    Glottis-3D wrote: »
    i see 2 weapon sheets instead of
    1 weapon sheet and 1 augments sheet!

    Thanks @Glottis-3D ! Can't believe I missed that and no one else flagged it either... :/
  • Glottis-3DGlottis-3D Posts: 418
    no problemo, i noticed only because i wanted to check if my loadout is teh best in ze world or not =) im drunk, yeah
  • DexterGrifDexterGrif Posts: 148
    You, sir, are a LEGEND!
  • DjiesseDjiesse mtl.qc.caPosts: 806Genome Editor
    *** Update (see first post) ***

    Another huge update with the release of the new Second Edition loadouts, plus a few other goodies and changes sprinkled in the last game update for good measure.

    Version 9.0 release notes:
    • Added new sheets for all the mercs to cover the new Second Edition loadouts, these sheets are listed first as they are the most current ones
    • Added the Rogue en Vogue final loadouts and skins for Aimee and Proxy
    • Added Lineage Continuity info on the First Edition sheets showing the closest parent of the new loadouds and how much they diverged from them
    • Added event info next to the skin previews for Obsidian and Special Edition loadouts
    • Updated the Rhino and Kira First Edition sheets with their revised Gold and Cobalt cards (slight change in the position of the model vs the loadout name text)
    • Updated the Augments chart to reflect the adjustments made in the last game update
    • Updated the Layout Maps to reflect the changes above

    A few notes on things I didn't do in this update:
    • Second Edition skins are identical to First Edition ones, so I'm using the same ones on both sheets, even though the cards shown in the previews are First Edition. I might edit the pics to show Second Edition cards one day, but I already had to process over 1800 new loadout cards for this update, so I've had my hands full for now.
    • The First Edition Proxy cards and her skin previews were not updated with the post Rogue en Vogue bandaged version, even though updated cards were released in the game for every single one of them except the Founders one. I'm edging my bets that this is only temporary and I suspect I'll have to redo the Second Edition sheet soon enough...

    And finally a few trivia items:
    • The new layout for the skin previews (with the addition of the favorite button) has a lot more overlays encroaching on the models. The good news is that my standard 4:3 1152 x 864 will still produce usable screenshots (although the loadout cards will from now on be on the right...). The bad news is that so far it's the only combination of aspect ratio and resolution that provides good results. In higher 4:3 resolutions (starting at 1280 x 960), the size of the overlays increases a notch, covering more of the models. I was not able to test very high 4:3 resolutions, so it is possible that some of the higher ones do provide something usable, but I won't know for sure until I can see one...
    • With this new release the Genome is now composed of 61 pictures with a resolution of 5376 x 3024. I couldn't find an official name for that, but that's about twice the pixel content of 4K.
    • The average size of these pictures is 2.7 Mb each, for a total of nearly 170 Mb. They would be unmanageable in any standard format other than JPG.
    • The sheets are built using PowerPoint as I find it very handy to manipulate and precisely position large number of images. I have one file for each merc and these files (which integrate hundreds of independent pictures) now average about 115 Mb each.
    • The Genome folder structure on my PC where I keep all the source images, the edited versions and the PowerPoint files, is now nearly 5.5 Gb in size. That's more than the entire DB game files...

    First post has been updated with this version.
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