Latest patch made the voice of the announcer mute/fade entire game sounds except hit-beeps. "The bomb has been planted" meanwhile a whole army just walked behind you since the footsteps were muted... So you mute the announcer volume to get constant sound and then realize that playing as a medic is pretty impossible without the merc sounds when they drop, revive rate drops 50%...
Just another totally useless addition with no positive impact on the game and a lot of negative impact on any decent player relying on sounds or medics. Meanwhile let SD change the hue on some old skins and sell them to ya as awesomely tinted crap.
PS: Dear SD, we also require maximum level 20, minimum level 20, 50 and 100 servers, maybe before your playerbase gets under 1k. Please just do ONE of each, there's tens of idle servers on any region at any given time...
Playing on Chapel is usually a great time for me, there's good flanks and nice sniping spots around the place. A lot of it feels very strategically designed, and well thought out. But when I get put into Chapel's last objective, I start to notice a lot of flaws, and become annoyed with how I feel its set up.
Some of my thoughts:
Here are a few of my minor suggestions: https://imgur.com/a/xbrp3Pf
What do you guys think of Chapel last? What should be addressed and what can be ignored?